Although of course there are plenty of other non ZDoom family ports that are worth looking at too (Eternity, PrBoom+, Doom Retro, Crispy etc.). So basically for modern ZDoom family engines, GZDoom is for single player, Zandronum is for multiplayer. Fewer features, but far more robust net code. LoserTheme - The music played to members of the defeated team after a match. Zandronum: a multiplayer focused fork of GZDoom. WinnerTheme - The music played to members of the victorious team after a match. LoserPic - The picture shown to members of the defeated team after a match. WinnerPic - The picture shown to members of the victorious team after a match. LargeSkullHUDIcon - The skull icon on the full screen HUD. LargeFlagHUDIcon - The flag icon on the full screen HUD. SmallSkullHUDIcon - This icon is shown on the screen next to the name of the player who is holding the skull. The hacks to work around the netcode issues are also removed since those issues have been fixed. Celebrating Zandronum 3.1s stable release, this mod has been updated to use the new actor spawn event, so now its truly universal. SmallFlagHUDIcon - This icon is shown on the screen next to the name of the player who is holding the flag. Re: Rainbow Monsters v1.3 - More Universal (Zan) (. PlayerStartThingNumber - The team start thing number. SkullItem - The actor for your team's Skull (in skulltag mode). RailColor - In a hexadecimal format, the color of your team's railgun, e.g "FF 00 FF".įlagItem - The actor for your team's flag (in capture the flag). They are, however, naturally supported by Skulltag's successor Zandronum. They are silently ignored in ZDoom, and have no effect. This feature is not supported by Skulltag.ĪllowCustomPlayerColor - If present, this keyword enables players to use their own custom colors, instead of their team color. Logo - The name of the logo drawn on the scoreboard. TextColor - The color of the players' name on the scoreboard, e.g, "RED". PlayerColor - In a hexadecimal format, this property defines the color of the player on said team, e.g, "FF 00 00". Valid values are "Any", "Chex", "Doom", "Heretic", "Hexen", "Raven" and "Strife". Game - The game in which the team is defined. Name - The name of your team to be defined, e.g, "Purple". Team - Start a team definition, to be contained within curly braces.Īll these properties are valid within a team definition. Remember to place this before you define your own teams! ClearTeams - Removes all predefined teams.
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